Documentation

v1.3.2
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Getting Started

Welcome to the Arma Reforger Map Overlay Zone Editor. This tool allows you to design map zones (Safe Zones, PvP Zones, etc.) visually on top of your game map and export them directly to code or images for your server.

Loading Your Map

  • Export your map from the game or World Editor as an image (JPG, PNG) or texture (EDDS/DDS).
  • Drag and drop the file onto the canvas area, or click the "Choose File" button.
  • The editor will automatically center and fit your map image.
  • Tools & Controls

    Navigation

    Move around the map easily using these controls:

  • Pan: Hold Space + Click & Drag, or Middle Mouse Button.
  • Zoom: Mouse Wheel to zoom in/out.
  • Fit View: Press F to reset view.
  • Drawing Zones

    Select a tool from the left toolbar to start drawing:

    Rectangle R & Circle C

    Click and drag to create simple geometric shapes. Perfect for standard safe zones or circular objectives.

    Pen Tool P

    Create complex custom polygons by placing anchor points.

  • Click to place a point.
  • Click the starting point again (yellow highlight) to close the loop.
  • Double-click to finish the shape without closing.
  • Hold S or toggle Snapping to align point to grid.
  • Freehand D

    Draw organic shapes by clicking and dragging. The line will smooth out automatically when you release.

    Export & Import Workflow

    Feature: Workbench Plugin

    The most powerful way to get your zones into Arma Reforger. This generates a script that automates entity creation in the World Editor.

    Step 1: Export

    1. Click Export in the top right.
    2. Select Workbench Plugin (.c).
    3. Download the ImportZonesPlugin.c file.

    Step 2: Install in Workbench

    1. Place the file in your mod's scripts/WorkbenchGame/WorldEditor folder.
    2. Restart the Workbench if open.

    Step 3: Run

    1. Open your world in World Editor.
    2. Press Ctrl + Shift + I (or find "Import Zones" in the Plugins menu).
    3. The script will automatically create Trigger Entities for all your zones with correct names, positions, and shapes!


    Option 2: Game Mode Component

    Use this if you prefer a code-only approach without placing entities in the world.

  • Select EnfusionScript (.c) export.
  • Download SCR_ZoneManagerComponent.c.
  • Place in your mod's scripts/Game/GameMode folder.
  • In World Editor, add the SCR_ZoneManagerComponent to your SCR_BaseGameMode entity.
  • Project Management

    Don't lose your work! You can save your entire session to a JSON file.

  • Save Project: Downloads a `.json` file containing all your zones, colors, and settings.
  • Load Project: Restore a previous session. Share this file with your team for collaboration.